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Water dwarf fortress ascii
Water dwarf fortress ascii




water dwarf fortress ascii

A single 1/7 water tile will evaporate faster than a large recently flooded area or a 1/7 water tile by a river, for example.Īt high temperatures (usually found in scorching climates) water can evaporate at greater depths, even 7/7. The exact rate of evaporation is unknown, but it is affected by temperature and surrounding liquids. In the normal underground temperature of 10015 °U, evaporation occurs when water or magma is at a depth of 1/7. Things that enter or fall into water will make visible splashes, as well as ripples. Objects made of wood, including logs, do not float in water, but act like all other objects and sink to the bottom. If the water is deep enough relative to the height of the fall, dwarves can be less injured, or even completely uninjured (from a 4-level drop to a 3-level deep pool, for example) Interestingly, water can slow falls - that is, with deep enough water and short enough falls. At depth 7, any dwarf that does not have sufficient Swimming skill will drown.

water dwarf fortress ascii

Dwarves can safely walk through water up to a depth of 3 - at depth 4 or higher, they will cancel jobs due to "Dangerous terrain" and begin to gain swimming experience. Water has 7 depth levels per tile, with 1 being the equivalent of a shallow puddle, and 7 filling the tile completely. Water can also take on other colors indicating contaminants such as blood, ichor, or goo.ĭark-colored water symbols indicate the water is one Z-level below the camera level. You can toggle depth indicators (a white number reflecting the current water level on a given tile) by pressing r or clicking on the Display Water Levels button to the left of the minimap. Water normally will be displayed with a blue tile. Any tiles that contain mud may be used for farming. Mud is a contaminant, which is created any time water covers an area. To tell the difference, attempt to set up a drinking zone including some of the water in question - if there are zero tiles of water source available, the water is saltwater. Some brooks and murky pools can be saltwater, even if the fortress site is partially mountainous. Water comes in two varieties: freshwater, which makes up almost all inland water, and saltwater, which fills the seas. Many creatures can swim in deep water, but air-breathing creatures that are submerged in water can drown in it. Water is home to a variety of aquatic creatures. It flows from mountain springs, forming the world's oceans, lakes, rivers, and brooks, falling as rain and snow, and freezes into ice. Water is a fluid found all over the world.






Water dwarf fortress ascii